MotorStorm™ was a game released by evolution studios in 2006 for the launch of the playstation3. The bulk of the work was to create 2d assets for use in-game. This included such things as car liveries, track logos, and fake advertisement hoardings.
The work on MotorStorm Pacific Rift, the sequel to the 2006 original was mainly in the designing and implementing of the game UI. Everything from track logos and menu art, to UX flow and usability testing.
Work on MSA was very much split in 2, initially spent on deciding how to take this off-road series into the city. This included style frames and UI exploration.
Then after release, we were asked back to help out with marketing and trailer work.
"The MotorStorm festival ripped up Monument Valley, a Pacific Island and the Arctic Circle. It’s now time to hit the city during a gigantic earthquake"