Working with Ripstone we were asked to come on and help with a few In-game pieces of art and UI, Keyart and logo and then an announce and launch trailer.
The core concept of both trailers was to build on the games narrative of that it’s taking place in a mind prison.
The trailer uses a combination of CG character renders which then transition into game footage captured directly from Unity.
“Check-in to The Spectrum Retreat for a stay you won’t forget and manipulate your way to the truth in this narrative driven puzzler.”